#include "MineGUI.h"

/**
 *
 * Have the UI send the commands, rather than
 * having a game loop in MineGame.cpp retrieve them.
 * This will make abstraction of the UI alot easier!
 *
 */

/**
 * Returns an action according to the input.
 *
 * @return char the action on the MineGrid.
 */
const char MineGUI::getAction()
{
  return 'x';
}

/**
 * Returns a point according to the input.
 *
 * @return Point a point to a mine.
 */
const Point MineGUI::getPoint()
{
  return point;
}

/**
 * Prints out the games ui.
 *
 * @param mines the mines to print out
 * @param clock the current time in the game
 */
const void MineGUI::printUI()
{

}
